Chapter 320: 204 Too Awesome (Second Update)_1
Chapter 320: Chapter 204 Too Awesome (Second Update)_1
After experiencing the impressive content of the game, Huang Ping experimented with other things and found the console to be very powerful this time.n/o/vel/b//in dot c//om
He could summon a great number of things, even summoning out players’ spacecraft and engaging in exhilarating close combat with toy spacecraft.
After the big fight, he looked up and asked Fang Cheng excitedly, “Boss, did you integrate all the previous game data into this?”
“Mm…”
Fang Cheng thought for a moment and felt that Huang Ping was right.
The world of the Mysterious Mirror is a reflection of the world; everything outside can be recorded into the mirror and then called upon.
So, he nodded, “That’s right.”
“I see, so this is what inheritance is about.”
Turning his attention back to the screen, Huang Ping felt that their studio also now had its own legacy.
Large game companies all have their own databases, and after many art resources are created, only a small part is used, with the majority ending up in the database.
Some artists would occasionally practice with different themes, and these pieces would ultimately be collected by the database for future use.
Huang Ping had previously suspected that Fang Cheng had a massive database and would dump things into it whenever he had nothing else to do.
Now, it seemed, the suspicion was confirmed.
No wonder Fang Cheng always appeared so unruffled.
With grain in hand, the heart does not panic; he had considered all kinds of situations.
Releasing the database now was to tell him: with half a month’s time, it’s doable, go ahead and work on it with peace of mind.
Boss, truly a boss!
Far-sighted and immeasurable!
Seeing Huang Ping looking at himself with an admiring face, Fang Cheng drank some Spiritual Tea and found Huang Ping’s stare to be a bit weird.
He wouldn’t want to stab me in the back, would he?
Should I send Huang Ping away on a business trip?
But then again, he has a girlfriend, and making him separate from her at this time would be too cruel.
So, should I let Huang Ping go on a trip for two, with his girlfriend?
Preferably a trip to the United States.
Afterward, he noticed that everyone else was also looking at him strangely.
From their gazes, Fang Cheng felt that they all thought the game was fun.
Even as just a prototype, it was fun.
Fang Cheng wasn’t surprised by their reactions.
He also found the puppet fun.
It was just a pity there were too few Artifact Spirits; otherwise, adding them into the mix would have made it even more enjoyable.
Drinking Spiritual Tea and addressing the employees’ needs, Fang Cheng felt this time they should be able to make it.
As long as there were no unexpected complications.
With Fang Cheng’s full support, Huang Ping and the others began to work feverishly and released a simple demo version within a week.
Although it was a demo, except for the lack of PVP gameplay, the basic gameplay was already formed.
To avoid difficulty in choice for the players at the start, the planners thoughtfully added recommended combinations, which Xiao Douzi and Monkey had tested—each was balanced, convenient for mastering different styles.
Because there were so many equipment parts and even more chip combinations, the players would have different needs in the later stages.
That was when the freedom to mix and match would unlock, allowing players to pair up Mecha parts that suited their aesthetic.
The demo version had only two modes.
The newly added mode was Infinite Mode, where players would face wave after wave of monsters, ranging from small drones at the beginning to massive beasts in the later stages. The gameplay was somewhat similar to “Dark Builder,” requiring players to survive wave after wave of monsters, then upgrade parts or chip effects to last longer.
In this process, players would acquire blueprints and chips, with blueprints used to unlock Mecha parts and chips unlocking immediately upon acquisition.
These unlocked items would be used in the second mode, Sandbox Mode.
In Sandbox Mode, players could explore in the vast universe, find various terrains and cities, and the overall map was exactly like “Space Navigator.”
There, they could freely use their Mecha parts obtained in Infinite Mode, match different chips, and attempt to challenge powerful Demigods and Gods, thus gaining more fun.
Both modes were concepts proposed by Lin Nan because seven days were not enough to build a better gameplay, but their studio had experience with “Dark Builder,” and the endless monster spawn and chip settings fit very well, so they were able to merge them together.
But these two modes were just appetizers, and the third mode being developed would be even more interesting.
That would be Story Mode.
And of course, the script for Story Mode was to be written by Tang Mo.
Ever since “Heavenly Demon” became a big hit, Tang Mo’s fame also surged. Not only was the original novel translated and published, but he also completed the ending of the original work, which indeed fit perfectly with the game’s conclusion.
Furthermore, he wrote a side story, giving the protagonist and his childhood sweetheart a perfect ending; the contaminated Sect was also restored and reclaimed, evoking readers’ thoughts that “Tang Mo still has a conscience.”
Upon learning that Fang Cheng needed a script for a Story Mode, he immediately said there was no problem; he would start writing now and promised to finish quickly and wouldn’t take a penny for it!
For the sake of his spiritual companion, what’s a little money!
Discovering Tang Mo was already excited, Fang Cheng felt that his adversary seemed to be evolving into a greater adversary.
However, since the other’s level was indeed good, Fang Cheng still gave him the script fee, awaiting to check his work thoroughly afterwards.