Sovereign of the Ashes

Chapter 542: Summoner Alliance



Chapter 542: Summoner Alliance

Sein stayed at House Jobbs for half a month.

During his time in the Knight Continent’s trial zone, Sein had acquired various rare materials. He selected those he had in abundance and had little use for, trading them with House Jobbs.

This exchange was possible because Sein and Leena had spent a significant amount of time in the trial zone and possessed large spatial storage like the space conch.

Consequently, the total volume of his collection was unparalleled among Rank One mages.

The substantial amount of magicoins he received from House Jobbs once again “inflated” his already considerable fortune.

Sein was among the few spellcasters in the Magus World who did not need to worry about resources.

He could fully focus on delving into the sea of knowledge, exploring it to attain higher levels of mastery.

Regarding the collaboration with the Divine Tower of Verdant Spring, a Rank Two mage from House Jobbs mentioned that they would dispatch a special airship to the tower for an “inspection”.

Business partnerships were not formed overnight.

Establishing a deep cooperation with a newly constructed Divine Tower of Verdant Spring offered considerable prospects and rewards for House Jobbs. However, the risks were equally high too.

Should the Divine Tower of Verdant Spring fail an interplanar war, the tower might persist, but House Jobbs, having invested heavily, could face severe repercussions.

Therefore, the nature of the cooperation with the Divine Tower of Verdant Spring, the focal points of the partnership, and the percentage of investment were not decisions House Jobbs could make hastily; they required careful analysis and judgment.

But these were matters for House Jobbs to consider and resolve.

After finalizing the transaction with House Jobbs, Sein bid farewell to Ghur and the others, departing the Yemisen Kingdom to continue his journey eastward.

Unlike his arrival, Sein now had a new companion—a fox maiden named Azelia, a gift from House Jobbs.

To make things easy, Sein left a soul seal on her brow with the help of the “Mirage's Almanac of Souls”.

He also crafted a piece of spatial equipment for her—a string of red beads that Azelia adored.

She had a similar-looking accessory that she typically wore around her wrist as a bracelet, but Sein thought it would look nicer at the base of her tail.

The nations and regions along the East Coast were diverse and fascinating.

Sein ended up staying five years on the East Coast, exploring thirty-one unique locales.

His travels eventually led him through the Magus World’s biggest canyon, the Jekyll Canyon, crossing several nations in the east to reach the Summoning Alliance—a mid-sized force.

It was also the largest organization of summoners in the Magus World, and the region with the highest concentration of summoners.

In the world of spellcasters, the summoner profession remained relatively obscure and rare.

It was not that there were few mages capable of mastering summoning arts; rather, few chose to make it their primary profession.

For instance, many necromancers and umbramancers possessed summoning skills.

However, they rarely called themselves summoners, preferring to identify as necromancers or umbramancers.

Aside from the Summoner Alliance, another region in the Magus World boasted a high concentration of summoners—the Marmett Union Alliance, which Sein once visited.

This alliance hosted the largest and most formidable group of necromancers and umbramancers in the Magus World.

The prevalence of these professions in the Marmett Union Alliance could be attributed to policy factors and possibly the presence of soul towers in the region.

Simply possessing a Skeleton Summoning spell did not qualify Sein as a summoner.

The Magus World maintained a precise definition for each spellcasting system.

With only his ability to summon skeletons, Sein would be classified merely as a Summoning Initiate, specifically a Necro Summoning Initiate.

A true full-fledged Summoner was a master capable of summoning creatures of the same rank from across different worlds.

Summoners often employed various supportive magic spells to enhance their summoned partners, which was perhaps why the profession had never gained widespread popularity in the Magus World.

The renowned powerful summoners were usually either Necro Summoners or Dark Summoners.

The Summoner Alliance was considered a more traditional haven for summoners.

Sein had learned that it was home to two summoning divine towers built by Rank Six beings, known collectively as the Gemini Divine Towers.

These divine towers had a long history within the Magus World.

Apart from the two divine towers established by Rank Six beings, the Summoner Alliance was also home to over forty divine towers of various types and scales, along with nearly a hundred orders of the knights.

The Dawning Secret Society on the southern coast of the Magus World could not compare to the Summoner Alliance.

Though both were mid-sized forces, the former was newly established while the latter was a veteran among the various mid-sized forces in the Magus World.

The atmosphere of the Summoner Alliance struck Sein as distinctly different from that of the East Coast.

The East Coast boasted a liberal and open environment, with a well-developed trade sector.

In contrast, the Summoner Alliance was much more reserved and traditional, maintaining limited contact with neighboring forces, but engaging extensively with numerous other planes in the Astral Realm.

In these interactions, the summoners of the alliance stood on a foundation of equality and mutual trust with the extraplanar beings.

Despite their inconspicuous role in the diverse professions of the Magus World, summoners maintained extensive contacts and an excellent reputation within the Magus Alliance and among the civilizations that orbited the Magus World.

In the depths of the Astral Realm, unexplored by the main forces of the Magus Civilization, summoners had already ventured forth, establishing first contacts and signing summoning pacts with the extraplanar creatures found there.

After all, the essence of summoning arts relied on gaining the goodwill of the summoned creatures and forming an equitable relationship with them.

The unique atmosphere and profound knowledge of summoning arts within the Summoning Alliance compelled Sein to linger.

His primary goal was to utilize the summoning knowledge acquired here to quickly establish a connection to the Undead World with Leena.

In addition to amassing a vast collection of summoning-related spellbooks at the Summoner Alliance, Sein was later astonished to discover that the alliance was not only the largest gathering place for summoners in the Magus World but also the most significant demihuman settlement and gateway to the biggest underground space in the Magus World.

Hundreds of millions of demihumans resided beneath the Magus World.

Many of the canyons and gorges within the Summoner Alliance’s territory were extraordinarily deep, connecting directly to the underground world and its distinct ecosystem.


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